How to put TEXT (embosed) and GRAPHICS on a wall?


 
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gary.s



Joined: 04 Jul 2004
Posts: 1

PostPosted: Sun Jul 04, 2004 8:20 pm    Post subject: How to put TEXT (embosed) and GRAPHICS on a wall? Reply with quoteFind all posts by gary.s

Hi,

Need some help on putting text on a wall, like those that are attatched in buildings? Another thing is, I have this flat panel TV which I hung in the living room, how do I paste an image onto it so it'll look like the TV's ON.

thanks,
GaryS>
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David Owen



Joined: 14 Apr 2004
Posts: 70
Location: Eugene, Oregon

PostPosted: Thu Jul 08, 2004 1:47 pm    Post subject: Reply with quoteFind all posts by David Owen

Quote:
Need some help on putting text on a wall, like those that are attatched in buildings?


The DesignWorkshop Object Library includes 3D lettering in a simple, san serif font. The library is called Lettering-Solid-Sans Serif.

These letter objects were originally text in PowerCADD, converted to polylines, exported in PICT or DXF format, then imported into DesignWorkshop and extruded. Of course, PowerCADD's probably not the only program that can convert text to polylines. And as long as you can save the polylines in a format DW can import (DXF seems the most likely candidate), you should be able to create 3D objects in nearly any font, using the same process.

If you would like a more detailed explanation, please contact Artifice Support.

Quote:
Another thing is, I have this flat panel TV which I hung in the living room, how do I paste an image onto it so it'll look like the TV's ON.


A Full-Face Texture would be great for that. Unlike Tiled Textures (eg, Brick-Red-New), for which a PICT image repeats many times across the face of an object, with a Full-Face Texture the PICT image is stretched to fit the object face.

The fast, easy way to make up to three of your own Full-Face textures takes advantage of some materials already included with DesignWorkshop's standard material set. In the Textures folder in your DesignWorkshop program folder there are three PICT files named:

Picture_1
Picture_2
Picture_3

These are fairly generic photos that you can replace with your custom image(s).

Just rename your PICT image with one of these file names (eg, Picture_1), and remove the existing PICT file in the Textures folder, replacing it with yours.

Then, in DesignWorkshop assign the corresponding material (eg, Picture_1) to the "screen" object for your TV. When you view your model in Lights & Textures, your image will be stretched across the face of the screen object.

You can also add more of your own Full-Face Texture definitions to the DW Material Prefs file, manually. It's similar to the process for making your own Tiled Texture, but a bit simpler, since you needn't worry about making the image tile seamlessly.

A basic overview of material types is included in the comments section at the top of a standard DW Material Prefs file. More detailed information about material types is included in the DW User Guide.
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